One assignment for my first semester at University of Brighton was to create a game in Unity.
In just 10 days, I designed and developed Escape Gnipahellir, an immersive third-person adventure game built with Unity using the Universal Render Pipeline (URP). The game blends atmospheric exploration, puzzle-solving, and combat as players embody a Viking trapped in the depths of Gnipahellir (Gnipa cave). Their goal is to escape the ominous lair while contending with the constant, looming presence of Garmr, the legendary chained hellhound.
To enhance the game's Norse mythology-inspired atmosphere, I created custom 3D rune models that serve as key interactive elements. The health rune was designed based on the traditional Norse symbol for health, lending authenticity to its appearance and purpose. For the axe target puzzle, I combined the Eiwaz and Perthro runes to symbolize defensive strength and fate, creating a symbolic representation of an enemy for players to target. These design choices reinforced the thematic consistency while providing visually distinct and engaging puzzle mechanics.
Escape Gnipahellir demonstrates my ability to create engaging gameplay, design immersive environments, and script complex interactive elements within tight time constraints. This project reflects my passion for atmospheric world-building, puzzle design, and fluid combat mechanics, all integrated into a cohesive experience. Given more time, I would expand the combat system to include more actions such as dodge, and diverse enemy types. I would refine player progression with additional rune-based puzzles and narrative depth, as well as an inventory system for collecting and equipping items, such as armour and weapons, to give players more choice.