During the 2022 Global Game Jam in Brighton, I contributed as a 3D asset designer for Bloodlust, a third-person adventure game exploring the moral struggle of a newly turned vampire torn between feeding on villagers and protecting them. With a 48-hour time constraint, I created a variety of low-poly village assets to enrich the game's dark, immersive environment.
Participating in Bloodlust for the Global Game Jam demonstrated my ability to produce polished, low-poly 3D models under intense deadlines. By leveraging Blender's powerful modelling tools and efficient workflows, I contributed to a richly atmospheric game world, showcasing both my technical proficiency and creative adaptability in a collaborative environment.